Wednesday, July 28, 2010

The Game of Cultural Infection









The Game of Cultural Infection is in fact played by 2 teams of players: Mankind and Nature, each combating against each other for complete dominance. Both act on a similar 10x10 grid of points that are activated by playing pieces on those points. The initial condition of the population of such a city provides that there are 1,000 people living per acre on the grid. Over time, people begin to evolve by the forming of cultural groups which skew the initial grid in the X+Y. The landscape that these pieces are acting upon (Nature) is structured on a similar grid of possible points of activation. Once a piece is played on such a point, the landscape becomes activated and is disrupted in the form of outcroppings or rifts (X+Y+Z). This rift in the landscape congruently creates a rift in the previously created cultural groups, thus displacing and mixing elements of culture across the translated grid. The cultural identity is marked by spatial forms which are in constant flux depending not only on the displacement of the people, but of the landscape as well. (D_P X D_L = S)
People --> Geometry
Culture --> Space (thanks KK)

The grid diagrams are coming. So is more acute space and transportation.

No comments:

Post a Comment