Showing posts with label Rebecca Caillouet. Show all posts
Showing posts with label Rebecca Caillouet. Show all posts

Monday, July 26, 2010

100726_Scanner-Datascape

I inserted the scanner into the datascape (you can't see it because it's covered by boxes... but it's there). The scanner controls the territory that receives the displaced volume, or residue. When it lights up in green that means that there are more anomalies trying to enter into the santuary space than is typically "allowed". They are also the boxes that contain the scanner nodes.

This is what the scanner looks like underneath all of those boxes... I should probably feed different box face points to the scanner so it becomes 3d.. right now it works with the box centroid. the faces alone were causing problems..

I realize the quality is pathetic. We'll work on that...

Wednesday, July 14, 2010

Checking in...

Beat City is in a state of self-perpetuating corruption. It exists as a social construct predicated on the notion that actions can be predetermined and their outcomes will directly construct and manage the physical environment. Through a set of heirarchical policing strategies, a series of locally discreet scanners expose and track anomalies within the city. These anomalies might be thought to encompass a shadow network--defined as people who operate somewhere in between corruption and formal heirarchical control. The scanners alter the cityscape by leaving behind physical residue that becomes a territory for new modes of policing. While the residue is all that remains after a single policing event, it creates new boundaries of exclusivity. The anomalies must deploy ulterior tactics to remain invisible to the scanner. These tactics are informed by statistical data pertaining to the anomalies whereby responsive mechanisms of concealment can subvert the criteria for inclusion. To this end, Beat City is not about policing or scanning, but it is about the anomalies that give it life.

After scouring the library/internet/whatev it seems that the more I think about illegal immigration the more it makes sense (...in the context of Beat City). Previously I was trying to make the distinction between what considered illicit and what is illegal. This seems to tackle both. Why not...

DATA:

I found statistical data estimating the number of illegal immigrants (per capita) by state averagine to the tune of 1.7 per 100 people. (Source: US Citizenship and Immigration Services, field report, 2000). I figured this was a more reasonable number to work with in grasshopper vs 2mil+

GRASSHOPPER:

The current definition lacks any kind of (well functioning) containment. By that I mean, there isn't a time delay in between when the scanner finds the anomalies and when it collects them. Introducing the notion of "invisible anomalies" I think there can be some sort of proximity eval, where the anomalies would (probably) not be seen, but their modes of concealment would (eg- the interstitial spaces in the field (between the residue?)--cracks, holes... or a "sanctuary pocket".. etc..). I think it would help to develop a new pseudo-code..

FIELD MANUAL (for how to stay invisible):

I've been thinking about this as far as how it may be useful (not only to begin to relate these frames with events in the field), but in thinking about how I can begin to adapt the ghx def.. I put together some preliminary images of what I've been thinking so far (in the vein of a flight safety instuction card...)

Chapter One: "Hunker Down"




Chapter Two: "Stay Calm and Find the Nearest Exit"



Chapter Three: "If All Else Fails, Dazzle Them With Smoke and Mirrors"



The following images are from Ms. Tsukioka, a fashion designer in Japan who also has some ideas on how to be invisible



Monday, July 12, 2010

100709_Midreview

Beat city is in a state of self-perpetuating corruption. It exists as a social construct predicated on the notion that actions can be predetermined and their outcomes will directly construct and manage the physical environment. Through a set of hierarchical policing strategies, a series of locally discreet scanners expose and track anomalies within the city. These anomalies might be thought to encompass a shadow network--defined as people who operate somewhere in between corruption and formal hierarchical control. The scanners alter the cityscape by leaving behind physical residue that becomes a territory for new modes of policing. While the residue is all that remains after a single policing event, it is through the propagation of these events that produces variation and validates that they contribute to part of a larger whole. To this end, Beat City is not about policing or scanning, but it is about the anomalies that give it life.







Friday, July 2, 2010

100702_scanner residue




Using the scanner to create spatial residue. The scanner is in a 3d field and the rail-like curves that you see above are part of the original scanner def. They are the interpCrvs that were used as an index to show how many anomalies are present at that moment. The curves are drawn through some of the original points that fell out of the scanner set, they are not random points. The number of anomalies drive the curve division and from each division point search for other division points on another curve within 'some' proximity. I thought that I would try to evaluate the proximity links against each other (eg- density of lines would create a surface..) but it's not quite working. I think it's time to move on to something else...but what?